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I really enjoyed this game. The story hooked me in instantly. I really enjoyed how quickly your characters came to life. Each one felt so unique and lived in. Truly an amazing accomplishment for such a quick game.

Hopefully as you play more with the engine's combat system you have developed can expand as well. It seemed a bit too straightforward where the best option was to deal damage or with the boss, Magic to do more damage. I am sure the art took most of your time, so I would be excited to see a sequel or expansion that implements the time loop element that was hinted at in the game.

(+1)

Thank you so much for your kind words.

Due to bad time management on my part, a lot of story and battle elements were cut to submit a presentable and bug-free game before the deadline. I’m really glad you still enjoyed the story and characters—they were a big focus for me.

You’re absolutely right about the combat system. It’s quite straightforward right now, but I’m already planning improvements to make it more engaging and strategic. The time loop element you mentioned is definitely something I’d love to explore further in a sequel or expansion.

Thanks again for playing and sharing your feedback—it really means a lot!